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How To Change Your Fun Value In Undertale

The fun value is a random number in Undertale, selected on Reset, between one and 100. This mechanic determines the occurrence of several rare events in the game; many of these events link to W. D. Gaster, the imperial scientist before Alphys.

Contents

  • 1 Events
    • ane.i Wrong Number Song
    • 1.two Sans's Call
    • one.3 Alphys's Call
    • 1.4 Nightmare Mode
    • 1.v Gaster Followers
    • 1.half dozen Sound Exam Room
      • i.6.1 Happy Town
      • ane.half dozen.2 Meat Manufactory
      • one.6.3 Trouble Dingle
      • 1.half dozen.4 Gaster'due south Theme
    • 1.7 Imitation Hallway
    • i.8 Mollusk Daughter
    • one.nine Goner Kid
  • 2 Modification
  • three Fun Value Chart
  • 4 Trivia
  • five References

Events

Wrong Number Song

Wrong Number Song screenshot.png

This song plays in Snowdin if the fun value is within the range ii to 39. The call begins asking for somebody whose name starts with the letter "Grand." The caller and then recognizes that they dialed the wrong number, and proceeds to sing the Incorrect Number Song. This phone phone call is speculated to be for Gerson, Glyde, Gyftrot, Grillby, or Westward. D. Gaster. Even in the Japanese localization, the initial greeting is in English language then every bit to give no further hints to what character it could be.

There is a known glitch with the Incorrect Number Vocal where the avatar of whomever the protagonist spoke to final shows up as the ID of the telephone call. This glitch was patched in version one.001.

Sans'southward Telephone call

This occurs when the fun value is between 40 and 45. Sans calls the protagonist in Snowdin. He asks if their fridge is running, and his response varies depending on what answer is chosen; if it is, he offers to "deposit the brewskis," and if not, to "transport someone over to fix it."

Alphys's Phone call

This occurs when the fun value is between 46 and l. Alphys calls the protagonist in Snowdin, ostensibly to order a pizza. She says that she texts the protagonist the toppings but instead ends upwardly sending ASCII art of an anime true cat girl (possibly Mew Mew). The protagonist'southward old telephone cannot receive this, so it is read out character past character.

Nightmare Style

Monster Kidz Word Search screenshot Nightmare.png

This occurs when the fun value is between 56 and 57. On the unsolvable word search in Snowdin, the puzzle additionally contains a bear-faced snowman called "Nightmare."

Gaster Followers

Iii monsters may appear nearly Hotland elevators if the fun value is between 61 and 63 (one for each value). However, two of them just have a fifty% take chances of appearing and the one resembling Scared Donut Guy has simply a 20% risk. They talk about West. D. Gaster, the royal scientist before Alphys, and his fate.

The least likely one to appear speaks in rhymes, and disappears while snd_mysterygo plays afterward admitting to the protagonist information technology is belongings a piece of W. D. Gaster. The other two stay around after they finish talking, but reset the fun value to 0 on appearance, then they practise not reappear when re-inbound their respective rooms.

Sound Exam Room

Past traveling upwards from the "Box Road" intersection in Snowdin Woods, if the fun value is set to 65 and Papyrus has been fought, in that location is an additional 50% chance for a subconscious "sound exam" room to appear. The menu itself contains 3 very curt looping tracks and a longer track that, once picked, cannot be deselected. None of these tracks are used anywhere else in the game.

Happy Boondocks

A short, cheery jingle with the filename "mus_st_happytown".

Meat Factory

A short robotic track with the filename "mus_st_meatfactory".

Trouble Dingle

A short series of seemingly random robotic noises with the filename "mus_st_troubledingle".

Gaster's Theme

Upon selecting this runway, no other songs can be selected. Afterwards listening to Gaster's Theme for a period, the room ceases playing music and displays a screen that says "Thanks for your feedback! Be seeing yous before long!". The protagonist is then returned to the room with the fishing pole. The file is titled "mus_st_him".

Fake Hallway

Mysteryman overworld 2.png

The simulated hallway is a hallway in Waterfall that appears if the fun value is 66. Once this hallway is exited by the protagonist, it disappears.

The Mystery Man appears behind a gray door (with an additional 10% risk) in this hallway. One time interacted with, he fades away to snd_mysterygo, which is Gaster's Theme sped up and reversed.[ane] The room is called room_mysteryman.

Clam Girl

Clam Girl overworld.png

Clam Daughter appears if the fun value is between eighty and 89 and the protagonist is non on the Genocide Route. She talks nearly the protagonist coming together "Suzy". If the fun value is exactly 81 on the Nintendo Switch version, she becomes a Goner NPC with additional dialogue.

Goner Kid

Goner Kid overworld.png

A gray version of Monster Kid (spr_mkid_goner) can appear in Room 91 (room_water7) on a dock right before the room where Undyne starting time throws spears at the protagonist if the fun value is ninety or greater.

Modification

The fun value can be modified using a text editor on line 36 of file0 and the "[General]" header of the undertale.ini file. These files are stored at the following locations by default:

  • Windows:
    • Windows XP: %SystemDrive%/Documents and Settings/%USERNAME%/Local/Application Data/UNDERTALE
    • Windows Vista/vii/8/ten: %LOCALAPPDATA%/UNDERTALE
  • Linux:
    • DRM-complimentary: ~/.config/UNDERTALE_linux
    • Steam: ~/.config/UNDERTALE_linux_steamver
    • Steam (afterward versions): ~/.config/UNDERTALE
  • Mac: ~/Library/Awarding Support/com.tobyfox.undertale/

The presence of fun events is dictated primarily by line 36 of file0, internally referred to equally global.flag[v]. Several of the events additionally require the named value in undertale.ini to lucifer that of global.flag[v].

Fun Value Chart

Fun Value Chart.png

Trivia

  • Several fun events are triggered regardless of the fun value if debug way is enabled through game modification.
  • Before v1.001, the fun value was capitalized as "Fun value" in several code checks and thus made those events (Nightmare Manner, Gaster Followers, the Sound Examination room, the fake hallway, and Goner Kid) inaccessible.

References

  1. Nearly UNKNOWN Gaster's Theme hugger-mugger in Undertale (snd_mysterygo) - YouTube

Source: https://undertale.fandom.com/wiki/Fun_Value

Posted by: lealsoms1959.blogspot.com

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